Guests: Traditional Gaming

Brennan Taylor

Brennan Taylor

Brennan Taylor is a game designer and writer living in rural New Jersey. He has written several role-playing games, including Mortal Coil, How We Came to Live Here, and Bulldogs! He has edited several other role-playing and fiction products, including Kingdom of Nothing, Blood Red Sands, and Redwings' Gambit. He is the co-founder and owner of Galileo Games, a small publisher of role-playing games and sci-fi and fantasy fiction. He is also one of the original founders of Indie Press Revolution, an online store created to help self-publishers sell role-playing games. He lives with his wife and two teen children, and can be found haunting East Coast game conventions.

Krista White

Krista White

Krista White is the co-founder of Galileo Games, Inc., publisher of tabletop RPGs including the critically acclaimed, "How We Came to Live Here" and "Bulldogs!" In 2010, her game about epic rock battles to save the universe, "Cosmic Journey," was a Game Chef finalist. She has been a speaker on convention panels about gaming and mythology and women in the game community. She invented KristaCon to foster the ability to play longer story lines with epic themes and more intense character interaction in a convention setting. She has been playing tabletop roleplaying games for more than 23 years.

In her secret identity, Krista is a digital librarian whose work focuses on digitization standards, metadata and the creation of controlled vocabularies, taxonomies and ontologies. She has been a huge Spider Woman fan since the character first appeared on the comic book racks in 1978. She enjoys a wide variety of fandoms, including the Dresden Files, Firefly, J.R.R. Tolkien, and cheesey supernatural television shows of all stripes.

Biography photo by J.R. Blackwell

Brandon Osorio

Brandon Osorio

B.G. Osorio has been writing game products and source books since college at Binghamton University, where he met the epic artist Justin Fishman and the brilliant historian Don Winters. Together they conspired to spread the word about an exciting new style of gaming exemplified by Dark Refuge: the Adventure Game, and the Time Shredders roleplaying game. Since then he has authored eight novels including the philosophical science-fantasy epics God Swords: Saga of the Bladed Sun and Day Earth Died, and five Dark Refuge sourcebooks. He is currently putting the finishing touches on the upcoming Draco Liberatti Campaign Guide, based on the player-driven, multi year, Dark Refuge online Space Campaign.
Through 2013 and 2014, B.G.O. has been running the online “Goblin Lands” game, which brought players from across the country further into the role of Olgogs, the natives of Refuge, and their struggle against prejudice and oppression in a world ruled by humans.
Come to http://www.darkrefuge.net to learn more.

Ben Morgan

Ben Morgan

Ben has been drawing since he was three, and has been gaming since he was fourteen, but it’s only been in the last 13 years or so that he’s put the two together in any meaningful way. He’s done freelance artwork and custom character sheets for many prominent independently published RPGs, including Inspectres, octaNe, Elfs, Trollbabe, Donjon, Paladin, Mouse Guard, and Torch Bearer. He co-wrote Spookybeans with James Carpio, and was art director & layout wizard for Tales From the Fallen Empire.

Stefan Pokorny

Stefan Pokorny

Stefan Pokorny  is a professional painter and sculptor by trade.  His traditional oil paintings have sold for upwards of $10,000 each....is current commissions include  the Gary Gygax memorial sculpture for Lake Geneva, WI.....In 1996 his passion for Dungeons and Dragons joined with his artistic path when he founded Dwarven Forge and began to sculpt miniature terrain for RPG games...18 years later, Dwarven Forge is regarded worldwide as the gold standard in miniature terrain... Dwarven Forge recently conducted 2 successful kickstarter campaigns which raised over 4 million dollars combined.....Stefan's hand drawn Maps have been used for Luke Gygax's and Tim Kask's  homegrown lands of Okirrim and Aradondo Island...Stefan run's 1st edition D&D games professionally and sometimes gets paid 1000's of dollars for a single game session....he has gained notoriety for running his "Theatrical" games in basement bars and game stores in and around Brooklyn, NY....the character sheets, City Land and dungeon Maps, 3-D terrain, and sometimes even the miniatures and dice themselves have been created or painted by stefan....He uses real props, costumes, sound effects, and lighting to create a fully immersive RPG experience...hand painted miniatures and terrain are included of course!

Oscar Rios

Oscar Rios

Oscar Rios is an author, editor, and publisher of horror fiction and role playing scenarios for the Call of Cthulhu RPG. Since 2002, he has written over sixty-five Call of Cthulhu scenarios. He’s written extensively for Chaosium and Miskatonic River Press, with scenarios in Atomic Age Cthulhu, New Tales of the Miskatonic Valley, More Adventures in Arkham Country, the updated version of Horror on the Orient Express, and the soon to be released Ripples from Carcosa. His work has appeared in The Unspeakable Oath and World of Cthulhu magazine. Oscar is the author of The Legacy of Arrius Lurco, a campaign for Cthulhu Invictus. He has several published fiction short stories in Cthulhu’s Dark Cults, Horror for the Holidays, and Undead and Unbound. In 2013, Oscar founded Golden Goblin Press, a Chaosium licensee, and produced its first book Island of Ignorance—The Third Cthulhu Companion, which won the Diehard GameFAN 2013 Tabletop Gaming Award for Best Adventure (Collection or Campaign) and was nominated for a Golden Geek Award. Golden Goblin Press’s next project, Tales of the Crescent City—Adventures in Jazz Era New Orleans, is scheduled to be released in the summer 2014. At his core, Oscar remains an avid gamer, running and playing Call of Cthulhu whenever possible.
 

Andre Kruppa

Andre Kruppa

Andre runs a theatrical style game with a presentation designed to create an immersive role-playing experience. Characters are provided with a full bio and description to give players a solid role to play. Lights, sound, music, handouts, and some props are used to help set the scene and the mood. Players should expect a long session and some fun role-playing opportunities.
Andre recently launched Game Soapbox Productions, a studio and publishing company dedicated to the passion and power of storytelling. In the works are campaigns set in the dark 50s and a shadowy post Lovecraftian 30s, audio books, soundscapes, e-books, and immersive RPG tabletop production elements. The first major product, the Lucid Dreams Role-Playing Engine, a core system for gritty role-playing, is in the final stages of development! Game Soapbox is also offering game studio design consulting helping gamers set the scene in their own game rooms!
http://www.gamesoapbox.com

Steve Kenson

Steve Kenson

Steve Kenson has been working as a writer and designer in the tabletop RPG industry since 1995. He has contributed to game lines such as Shadowrun, Earthdawn, Vampire: The Dark Ages, The Marvel Super-Heroes Adventure Game, and many others. He designed the Mutants & Masterminds, True20, and Icons Superhero Roleplaying games and co-designed and developed the Blue Rose romantic fantasy game and A Song of Ice & Fire Roleplaying. Steve is a staff designer for Green Ronin Publishing and runs his own imprint, Ad Infinitum Adventures. He maintains a website at stevekenson.com.

Kevin Wilson

Kevin Wilson

Kevin Wilson has been a game designer in the tabletop industry for 15 years, getting his start working on the 7th Sea and Spycraft RPGs for Alderac Entertainment Group. He is best known, however, for his board game design work at Fantasy Flight Games, having designed Descent: Journeys in the Dark, Arkham Horror (with Richard Launius), Android, Sid Meier's Civilization: the Board Game, and many others. In October 2012, Kevin left Fantasy Flight Games to pursue a freelance career, and should soon have a number of new games appearing on game store shelves.